![]() Games of physical prowess and mental acuity. But the organization, or improvisation the GM must do to get it to go brrrrr kind of busts this one down. So at its core, decent S&S, more Imaro then Conan. There’s a section added on where the PCs venture into a canyon to fetch the skull of one of the founders of the tomb, only to receive a bunch of visions that culminate into getting fake murdered by a Giant-King wielding a great vorpal blade, but its mostly tombs with shadows, a mummy here and there…its not phoned in but compared to Braten’s habitual pitch, this is tame indeed. There’s a few custom items that are awesome and some weird effects from altars and statues that, will probably end up not seeing that much use. The monsters are almost all standard but used in a context that makes them feel properly Swordery & Sorceric. I don’t want to sound like this adventure is boring, it really is not. There is one good suggestion for when the PCs lose, but the PCs should be able to come up with that on their own if they lose, sneak into the temple at night, leave a bag of foreign robes in the priests quarters, then during the crowning, accuse the other guy of treachery. There’s a riddle and there’s a math puzzle in there too, but I am looking for something more gameable. Stand up to a charging bull while painted red and wearing only a shield. Mostly straightforward ability score checks with a chance to get mauled by a bull if you fuck up. ![]() And I have a right to be sad because me and Aaron wrote the best Bull-God specific S&S adventure for the OSR and it more or less covers these things. Braten briefly glosses over these things in 3 paragraphs during which he gives no specific examples, which saddens me. It frustrates me too because at the end of the temple section, Dr. Yes I am spoilt because this thing does all the basics very well but it was aiming for the fucking stars and now we are barely making it into orbit. Maybe a recent priestess falls in love with the PCs, or just wants to leave because there is weird shit happening in the catacombs, and the PCs can exploit that? Maybe some guy is captured, but he is actually an asshole and now the PCs are fucked? Maybe put a guy in there who is in love with the priestesses and will help in exchange for one or two of them? Maybe the eueuch isn’t really that into being in the cult. There’s NPCs but there’s nothing to really exploit, no flaw or inner weakness. Maybe a list of where the guards are, approximately, by day and by night, and then a reduced list for during the games? This seems written in a way that a direct assault is tricky (after all, there are hundreds of nomads outside during the games, and they would probably take umbrage), but its not really written in a way to facilitate any sort of stealth. The human defenders of the temple needed to have alarms, an order of battle, and some idea of what to do in case of said alarm. Craftsmanship (traps, map, secret doors, treasure placement, awesome treasure) is about standard-good for an AD&D module, a.k.a far above the norm for 5e adventures. A mini-maze section below with a portcullis trap so the PCs are locked in with infant minotaurs. There’s distructable pillars that can be brought down, or statues that can be pushed to splatter the unwary. Also there is a fucking Golden Bull statue that the half-giant priestess can animate so it acts as a Gorgon. The riches of the temple are renowned throughout the region. Etc, or the PCs might ignore it entirely and just try to win the games. We get a location that can be adventured through in the classic sense, complete with a set of catacombs underneath, some secret doors, guards etc. So is this the best bull-god themed S&S adventure evar? The devil is in the details.Īt its core this is very solid. ![]() Meanwhile, there is some creepy shit going on with the ‘brides of Ngura’ the priestesses given as children to serve at the temple and by creepy I mean Maze of the Minotard creepy. The PCs are at the games either to act as champions of one of the largest tribal leaders OR more appropriately, to rob the fucking place while the games are ongoing. #Puzzle and dragons tier list september 2016 seriesNo continual light lamps. The nomadic herdsmen of the arid wastes of Shoma select their tribal king by hosting a series of games at the Horns of Ngura, an ancient sanctum dedicated to a bull god. Yes this one could have used a bit more follow through to the point where I can almost read the dopamine levels dropping and yes, this still reads like it should have been written for ASSH or AD&D 1e but damn it it’s still S&S dnd that doesn’t suck. A glancing blow that still achieves the impossible of making 5e feel like its gritty S&S fantasy. Something something something for all the promises of S&S something something something actual number is low something something this is an exception.ĭr. ![]()
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